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When clicking Export on a desired capture, as depicted in the image below,

Export Button

a wizard pops up to guide you through file export options.

Export Manager

Configure your export parameters across the following steps:
1

Format

Choose the output file format:
  • GLB — Ideal for direct 3D web use or lightweight previews.
  • FBX — Widely used format compatible with almost any 3D software.
  • TRC — Virtual markers set and joints exported in a tab-delimited plain-text file format over time.
  • USD — Universal Scene Description format (coming soon).
The combination of GLB format and Mixamo rig does not perform well in Blender. We are aware of this issue and continue to investigate it.
The combination of FBX format and SMPL rig is scaled specifically for use in Unreal Engine.
2

Source Data

Select what capture data to export:
  • Raw Body — Unprocessed original capture data.
  • AI Reprocess Body — AI-enhanced body animation without finger detail.
  • AI Reprocess Body & Fingers — AI-enhanced body animation with detailed finger tracking.
3

Target Rig

Select the skeleton rig to retarget the animation to:
  • SMPL — Moverse’s default rig, based on the SMPL body model.
  • Mixamo — Compatible with Mixamo characters (e.g. “Y-bot, Mannequin”).
  • ActorCore — Compatible with ActorCore characters.
4

Finger Pose Override

Choose the default hand pose applied when finger data is not available:
  • Flat — Open palm with extended fingers.
  • Fist — Fully closed fist pose.
  • Relaxed — Natural relaxed hand pose.
This setting has no effect when AI Reprocess Body & Fingers is selected as the Source Data. In that case, finger poses are solved directly from the capture and no override is applied.
5

Reference Pose (coming soon)

Define the reference pose used as the base for the exported animation. Options will include a standard T-pose, A-pose, and embedding the first frame as the reference.

Once all selections are made, click Export to download the file. To exit without downloading, click the ✕ icon or press Esc from your keyboard.