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With the system calibrated, actors can enter the volume to get captured. Moverse Capture Studio adds actors sequentially either automatically or manually. Each performer must undergo a short body calibration phase and is then tracked and ready for streaming and recording.

Manual Per Actor Assignment

Follow this sequence to register each actor with the system.
1

Enter Capture Volume

Instruct the actor to enter the calibrated volume and stand near the center of the capture space.
Actor entering space

Actor positioned within the active tracking volume.

2

New Actor Slot

Click the icon to add a new actor slot. The per-actor calibration and tracking buttons should appear.
Steps 1 and 2 can be interchanged, there is no strict ordering between them. Users can enter after a new slot has been added.
3

Start Body Calibration

Click the Body Calibration icon which is the left-most button in the actor’s group.
  • Verify that the actor’s avatar appears in the 3D viewport.
  • Have the actor walk naturally across a 2–3 meter radius for 3 to 4 seconds to gather diverse body measurements.
Actor walking calibration

Skeletal mesh visualization following solver activation.

Body Calibration can be repeated at any time to recalibrate the actor’s body, either by removing the Tracking state, or removing the actor slot and re-adding it.
This phase focuses on calibrating the actor’s shape, also known as scaling. Stand in casual poses and avoid challenging motions.
4

Start Motion Tracking

Once the actor’s shape is stable, motion tracking can be locked by clicking the Motion Tracking icon .
Actor A-pose initialization

Actor stabilizing in standard A-pose to establish joint constraints.

Delayed Operation: Motion tracking will respect the global countdown set in application’s top bar. Up to 9 seconds will be counted down till the operation actually registers. This gives ample time for solo operation, or to quickly transition through steps 1-4.
MoCap Ready: The actor is now tracked and can be streamed and/or recorded.
5

(Optional) 2+ Actors

If more actors are to be registered with the system, the tracked actors need to stand away from the center to avoid occluding the next actors to be registered.
Second actor mesh initialization

Secondary skeletal solver generated alongside active primary actor.

For capture sessions involving more than 1 actor, recording is enabled when all actors are tracked.

Solver Options & Actor Swapping

Articulated Hand & Finger Tracking

Click the Hand Tracking icon to enable hand AI models.
  • Real-Time / Pre-viz: Provides responsive wrist and hand orientation directly in the viewport.
  • Portal Reprocessing: Recordings with activated hand tracking can be reprocessed to add finger motion on the Moverse Portal.

Solver Profiles

The global solver profiles allow for switching between different solver configurations:
  • Standard: The default setting that balances stability and responsiveness.
  • Low Latency: Increases responsiveness for real-time interactive scenarios.
  • Smooth: Increases stability but decreases responsiveness.
If an actor leaves the volume or tracking fidelity degrades mid-session:
  1. Click the Motion Tracking icon to transition back to the body calibration phase.
  2. Instruct the actor to move towards the center of the volume.
  3. Re-enable Motion Tracking to resume tracking.