Plugins
UE5 Plugin
Instruction to properly set your UE5 projects for live streaming through Moverse Capture
Unreal Engine Plugin Setup
Follow these steps to integrate the Moverse Plugin into Unreal Engine 5 for motion capture streaming and animation retargeting.
Installing the Moverse Plugin
- Unzip the .zip file.
- Close the Unreal Engine Editor if the project is open and running.
- Locate the extracted folder (
MoversePluginPackaged
) and copy or move it to thePlugins
folder inside the root directory of your Unreal Project. - Open the Unreal project in Unreal Engine.
Setting Up Live Link for Streaming
- Navigate to Window → Virtual Production → Live Link.
- Click Source and select Moverse Plugin.
- Enter the actor’s name, check Import Assets, press OK, then click Import All.
- Open the Animation Blueprint named
asset_animation
. - In the AnimGraph, create a Live Link Pose node.
- Connect the Animation Pose output of the Live Link Pose node to the Result input of the Output Pose node.
- Start streaming from Moverse Studio.
- Select the Live Link Subject Name from the Live Link Pose node to activate animation streaming.
Retargeting Animation to a Custom Avatar
- In the Content Browser, right-click your custom avatar’s Skeletal Mesh and select Create → Anim Blueprint.
- In the Animation Blueprint graph, add a Retarget Pose From Mesh node.
- Connect the Animation Pose output of the Retarget Pose From Mesh node to the Result input of the Output Pose node.
- Select the Retarget Pose From Mesh node and, in the IKRetargeter Asset drop-down, choose the appropriate retargeter.
- Compile and Save the Animation Blueprint.
- Drag and drop the
asset_animation
Animation Blueprint into the viewport to preview it. - To create a Blueprint from this Animation Blueprint, click the highlighted button in the red box.
Create a Blueprint from this Animation Blueprint object
Configuring the Blueprint for Use
- Open the newly created Blueprint (BP).
- In the Components panel, select the Skeletal Mesh Component.
- In the Details panel:
- Under Rendering, set Visible to False.
- Under Optimization, set Visibility-Based Anim Tick Options to Always Tick Pose and Refresh Bones.
- Drag and drop your custom avatar’s Skeletal Mesh into the Components panel.
- Select the Skeletal Mesh component, and in the Animation section, assign the Animation Blueprint created for your custom avatar.
- Compile and Save.
Your Blueprint is now ready to be placed and used in your scene.