Unreal Engine Plugin Setup
Follow these steps to integrate the Moverse Plugin into Unreal Engine 5 for motion capture streaming and animation retargeting.Installing the Moverse Plugin
- Unzip the .zip file.
- Close the Unreal Engine Editor if the project is open and running.
- Locate the extracted folder (
MoversePluginPackaged
) and copy or move it to thePlugins
folder inside the root directory of your Unreal Project. - Open the Unreal project in Unreal Engine.
Setting Up Live Link for Streaming
- Navigate to Window → Virtual Production → Live Link.
- Click Source and select Moverse Plugin.
- Enter the actor’s name, check Import Assets, press OK, then click Import All.
- Open the Animation Blueprint named
asset_animation
. - In the AnimGraph, create a Live Link Pose node.
- Connect the Animation Pose output of the Live Link Pose node to the Result input of the Output Pose node.
- Start streaming from Moverse Studio.
- Select the Live Link Subject Name from the Live Link Pose node to activate animation streaming.
Retargeting Animation to a Custom Avatar
- In the Content Browser, right-click your custom avatar’s Skeletal Mesh and select Create → Anim Blueprint.
- In the Animation Blueprint graph, add a Retarget Pose From Mesh node.
- Connect the Animation Pose output of the Retarget Pose From Mesh node to the Result input of the Output Pose node.
- Select the Retarget Pose From Mesh node and, in the IKRetargeter Asset drop-down, choose the appropriate retargeter.
- Compile and Save the Animation Blueprint.
- Drag and drop the
asset_animation
Animation Blueprint into the viewport to preview it. - To create a Blueprint from this Animation Blueprint, click the highlighted button in the red box.

Create a Blueprint from this Animation Blueprint object
Configuring the Blueprint for Use
- Open the newly created Blueprint (BP).
- In the Components panel, select the Skeletal Mesh Component.
- In the Details panel:
- Under Rendering, set Visible to False.
- Under Optimization, set Visibility-Based Anim Tick Options to Always Tick Pose and Refresh Bones.
- Drag and drop your custom avatar’s Skeletal Mesh into the Components panel.
- Select the Skeletal Mesh component, and in the Animation section, assign the Animation Blueprint created for your custom avatar.
- Compile and Save.